![]() I really like the nodal layout of the map and I think that should stay as it gives Vagrus character. Yes that is a part of why this game is so great, but in this instance, it seems like overly-complex bloat where there should be none. It feels like a needless step within this game which already has a significant amount of windows to search and click through. To stop and start my travels repeatedly because I've run out of MP and then having the camping UI pop up to only click end day so I can move more gets rather annoying and repetitive after just a few trade routes are completed. In regards to the movement across the map: There is a general staggered feeling once you get a team well equipped such that both vigour and morale are maxed and you have excess money or food supplies so that you never need to change any settings like rationing or delaying payment, respectively. Hopefully these are useful as I am a really big fan and want this game to succeed! ![]() So I've been playing this for the past few days and I have a couple of suggestions that I think would make the game smoother to play. ![]()
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